Devlog
- August 02, 2026 by Coarsecurve#devlog, #engagement, #game-development, #art, #worldbuilding, #mystery, #action-rpg, #psychological horror, #simulation, #story-rich, #updateIt's summer on a temperate island, where not all is as it seems. And what does that look like, exactly? Horror is often trimmed with bleak lighting, pitched shadows; unknowable spaces. By contrast, Am... Continue reading

- July 02, 2026 by Tuile1#devlog, #engagement, #game-development, #meaningful choices, #language, #worldbuilding, #mystery, #action-rpg, #psychological horror, #simulation, #story-rich, #updateAs an island that is unusually inaccessible to outsiders , it comes with not only its secrets but also its quirks (much like our dev team). How people speak to one another is sometimes morphed by thei... Continue reading

- February 02, 2026 by Coarsecurve1#devlog, #engagement, #game-development, #meaningful choices, #action-rpg, #mystery, #psychological horror, #simulation, #story-rich, #updateAs we move out of concepting and into days of asset drafting and animation (which I’m about as ready for as Amy is for the island), I’m walking the scabby line of style vs. clarity. It’s so easy... Continue reading

- January 20, 2026 by Tuile1#game-development, #devlog, #update, #meaningful choices, #project management, #engagement, #motivation, #psychological horror, #simulation, #action-rpg, #story-richCreating prompts, concept art, and sharing pre-existing designs and information to others was a core responsibility that I had to fulfill during the initial stages of development of Instinct . As ther... Continue reading

- December 06, 2025 by Tuile2#game-development, #devlog, #update, #meaningful choices, #psychological horror, #mystery, #simulation, #story-rich, #action-rpgContinue reading

